Mini bio

I spent the first 10 years of my life in a city called Bukavu in the Democratic Republic of Congo. I then lived in Kampala, Uganda for about two years before moving to the United States. I did middle school, high school, undergraduate, and part of my graduate studies in the state of Indiana. I did my undergraduate studies at the Indiana University School of Informatics in Indianapolis, located on the IUPUI campus. I did part of my graduate studies at Indiana University School of Informatics and Computing, located on the Indiana University Bloomington campus. I did Doctoral(Ph.D.) course work at Clemson University in Clemson, SC, before deciding to withdraw in order to pursue design in the industry.

I am a designer at the core with over 6 years of combined experience in both academic and industry design, research, and development roles. My strengths are perceiving, seeing, and communicating experience design vision both orally, visually, and in writing--including the establishing of experience design processes and execution strategies.

I am also a firm believer in humility and listening as necessary ingredients for success in projects, teams, and products.

My design philosophy

Good design empowers, simplifies, and enriches. Design is collaborative.

  • Good design empowers the user to focus on what is most important and meaningful within a given unit of interaction. It empowers the user to be in control, or to at least have a sense of control, over the design and the outcomes of it.
  • Good design simplifies by removing all unnecessary complexities. Good design sometimes introduces and structures certain elements of complexity with an intentional end-goal (e.g. gaming, data analysis, etc).
  • Good design enriches the overall contextual experiences surrounding the design. In other words, good design is holistically good-impacting the user in and beyond itself.
  • The collaborative team and organizational interworkings of building well-designed products is much harder than building the design itself. If a team or organization can figure this out, and speak a common design language, then the foundation for "good" design has been established.

Good design transcends quantitative usability guidelines and heurestics. Thus, a design process should explore all contributing elements of the design's experience-environmental, emotional, social, etc. Good design iteratively seeks to deliver experiences at the intersection of the target users' wants and needs and business goals.

As a designer, I embrace the power to create. Through design I can improve, innovate, and bring value, meaning, and sometimes fun into people's lives.

My skills